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Smooth Sailing

Smooth Sailing: Checkpoint 1

That went smooth!

You’ve made it to our first checkpoint, well done!

At this point our sailors:

  • Formulated the purpose and definition of a Sprint;
  • Listed the rules of the Sprint;
  • Assessed their understanding of Sprint rules;
  • Co-Created a Scrum Event table;
  • Reviewed scenarios when to or when not to change the Sprint Duration;
  • Reviewed scenarios when to or when not to cancel a Sprint.

Check for Understanding

5 minutes: Smooth sailing requires smooth feedback. Let’s see how much has really caught on. Aks for thumbs up πŸ‘ or down πŸ‘Ž for the following statements:

  • During the Sprint... no changes may be made. (πŸ‘Ž)
  • During the Sprint... quality does not decrease. (πŸ‘)
  • During the Sprint... scope may be clarified and renegotiated with the Product Owner. (πŸ‘)
  • Sprints have flexible lengths, which enhances agility. (πŸ‘Ž)
  • Sprints are where User Stories are turned into Features. (πŸ‘Ž)
  • The Sprint is an Event. (πŸ‘)
  • Shorter Sprints can be employed to generate more learning cycles. (πŸ‘)
  • Longer Sprints should be employed when complexity is high to limit risk. (πŸ‘Ž)
  • A Sprint should be canceled when the Sprint Goal can no longer be achieved before the end of the Sprint. (πŸ‘Ž)
  • Only a Product Owner may cancel a Sprint. (πŸ‘)