Youβve made it to our first checkpoint, well done!
At this point our sailors:
- Formulated the purpose and definition of a Sprint;
- Listed the rules of the Sprint;
- Assessed their understanding of Sprint rules;
- Co-Created a Scrum Event table;
- Reviewed scenarios when to or when not to change the Sprint Duration;
- Reviewed scenarios when to or when not to cancel a Sprint.
Check for Understanding
5 minutes: Smooth sailing requires smooth feedback. Letβs see how much has really caught on. Aks for thumbs up π or down π for the following statements:
- During the Sprint... no changes may be made. (π)
- During the Sprint... quality does not decrease. (π)
- During the Sprint... scope may be clarified and renegotiated with the Product Owner. (π)
- Sprints have flexible lengths, which enhances agility. (π)
- Sprints are where User Stories are turned into Features. (π)
- The Sprint is an Event. (π)
- Shorter Sprints can be employed to generate more learning cycles. (π)
- Longer Sprints should be employed when complexity is high to limit risk. (π)
- A Sprint should be canceled when the Sprint Goal can no longer be achieved before the end of the Sprint. (π)
- Only a Product Owner may cancel a Sprint. (π)